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Ranger Skills

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Rangers have very versatile skills that can be used either innately (without thinking) or conscious skills that are used intentionally via hotkeys.

Below is a quick list of all the skills available (thank you Ceinwein) with a more detailed description below.


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NB - Since this table was created, most skills go up without the need to visit your guild master to train them. There are exceptions though, so please check for yourself.

CLASS SKILLS

Tracking - Conscious

Level 1

Specialised skill which allows you to locate a target and hunt it down. Bards and Druids have this ability as well… but Rangers are the masters of this skill with the ability to sort and filter your list. The higher your skill, the more accurate and dependable your tracking skill is.a

Skill Max -50: 200

Adv. per Level 5

Skill Max 50-65: 200

Foraging - Conscious

Level 3

Skill Natural all Rangers, Druids and Bards, you can scrounge for food, which may be lying on the ground - replenishing your rations for free. Post level 100, you may forage non-edible items which could be used in a variety of quests and trade skills.

Skill Max -50: 200

Adv. per Level 5

Skill Max 50-65: 200

Fletching - Conscious - Trade Skill

Level 1

Most important trade to any Ranger is the ability to make Bows and Arrows, which are far superior to those sold by local merchants.

Skill Max -50: 250

Adv. per Level

Skill Max 50-65: 250

Bind Wound - Conscious - Bandages required.

Level 1

The ability to heal yourself, without magic, by bandaging your wounds - the higher your skill level, the more healing you will receive. Skill failures could result in damage taken.

Skill Max -50: 150

Adv. per Level 5

Skill Max 50-65: 200

Sneak - Conscious

Level 10

The ability to come up behind a target without being detected - you will know this skill is working if a normally "hostile" mob, /cons "indifferent" from behind… your movement will also reduce to "walking" speed.

Skill Max -50: 75

Adv. per Level 5

Skill Max 50-65: 75

Hide - Conscious

Level 25

The ability to simply, Disappear from view - without casting a spell. Good for use when you're OOM and need to meditate in hostile surroundings.Don't get any crazy ideas... You're NOT a Rogue - rogues can walk while hiding, you can not.

Skill Max -50: 75

Adv. per Level 5

Skill Max 50-65: 75

Sense Heading - Conscious

Level 1

The ability to detect which direction you are facing. Your in-game compass will grow increasingly steady and accurate as your skill increases.

Skill Max -50: 200

Adv. per Level 5

Skill Max 50-65: 200

WEAPON SKILLS

1 Hand Slashing - Innate - Medium Damage, Medium Speed, Minimal Range

Level 1

A combat specific skill that allows the character the ability to wield slashing weapons such as swords. The higher the skill is the more accurate and heavier the blows.

Skill Max -50:200

Adv. per Level 5

Skill Max 50-65: 250

Skill Max 66+ 270

2 Hand Slashing - Innate - High Damage, Low Speed, Minimal Range

Level 1

A combat specific skill that allows the character the ability to wield slashing weapons such as swords. The higher the skill is the more accurate and heavier the blows.

Skill Max -50: 200

Adv. per Level 5

Skill Max 50-65: 250

Skill Max 66+ 270

Archery - Innate - Medium/High Damage, Medium Speed, High Range

Level 1

Specially designed for this combat style, Rangers have the unique ability to execute heavy damage, including Doubled Damage & Critical Hits with a bow. *post level 50

Skill Max -50: 200

Adv. per Level 5

Skill Max 50-65: 240

Skill Max 66+: 255

1 Hand Blunt - Innate - Medium Damage, Medium Speed, Minimal Range

Level 1

A combat specific skill that allows the character the ability to wield blunt weapons such as clubs or maces. The higher the skill is the more accurate and heavier the blows.

Skill Max -50: 200

Adv. per Level 5

Skill Max 50-65: 250

Skill Max 66+: 270

2 Hand Blunt - Innate - High Damage, Low Speed, Minimal Range

Level 1

A combat specific skill that allows the character the ability to wield blunt weapons such as staves. The higher the skill is the more accurate and heavier the blows.

Skill Max -50: 200

Adv. per Level 5

Skill Max 50-65: 250

Skill Max 66+: 270

Piercing - Innate - Lower Damage, Higher Speed, Minimal Range

Level 1

A combat specific skill that allows the character the ability to wield piercing weapons such as daggers. The higher the skill is the more accurate and heavier the blows.

Skill Max -50: 200

Adv. per Level 5

Skill Max 50-65: 240

Skill Max 66+: 270

Hand to Hand - Conscious - Low Damage, Medium Speed, Minimal Range

Level 1

A combat specific skill that allows the character the ability to fight without weapons. Handy if you happen to get disarmed, but don't fool your self… you're not a Monk. (approx 30del 3dam at max)

Skill Max -50: 100

Adv. per Level 3

Skill Max 50-65: 100

Skill Max 66+: 110

Kick - Innate - Low Damage, Low Speed, Minimal Range

Level 5

A combat specific skill that allows the character the ability to land an extra attack with their feet. The higher the skill is the more accurate and heavier the blows.

Skill Max -50: 149

Adv. per Level 5

Skill Max 50-65: 205

Skill Max 66+: 220